Advanced Rhino

Advanced Rhino Systems


5 Light
Hull 5 Light
Engine 2 Light
Computer 2 Light
Hull Points 715
Hull Recovery 5.5/sec
Durability 11,000
Armor 10
Critical Defense 120
Avoidance 490
Turning Rate 45
Torque 45
Acceleration 8
Flank Speed 50
Boost Speed 75
Boost Cost 0.7/sec
FTL Range 5 LY
FTL Charge 15 sec
FTL Cost 22/LY
Power 150
Power Recharge 5/sec
Firewall Rating 150
Emitter Rating 150
DRADIS Range 2,500m

The Advanced Rhino is a modified variant of the standard Rhino. It is often compared to the Advanced Marauder of the Cylon faction which has a near-equivalent layout and systems setup.

You can advance the Rhino for 40,000 Cubits. You must have the standard Rhino before you can advance it. This ship can be advanced at Delta Canopis by seeing SCPO Chief Galen Tyrol. You must be at least Level 1 to advance this ship.

Official DescriptionEdit

"A reclaimed Rhino that has undergone additional repairs and a more comprehensive refit, replacing older components and fully integrating modern colonial fire control systems. A rear firing tail gun has been added to the armament." - SCPO Galen Tyrol


The Advanced Rhino is an Assault Strike, meaning that it has more hull and armor than engines or computers. It can be impenetrable with Strike Damage Control systems or additional Armor and Hull platings. Setups do not vary much with this ship as it is not commonly used in strike-to-strike combat. Where it lacks Firewall rating and speed, it makes up for Hull, Armor, and firepower. If the right setup is found, the Advanced Rhino can be a deadly asset to a squadron.

Common Juggernaut setups for the Rhino for taking out large ships use 4 forward-facing HD-96 'Nova' Light Missile Launchers and a rear-facing MEC-A9 'Hawk' Light Autocannon for shooting off missiles.

Pre-Installed SystemsEdit

  • HD-70 "Lightning" Light Missile Launcher